Old video tools are no longer a good fit for the modern needs of today’s enterprise. Vbrick’s robust suite of anti-buffering software is designed for the enterprise: Our solutions enable companies to create smooth video experiences that are fast, seamless, and convenient, ensuring all employees have access to high-quality video data that empowers them to do their jobs and engage with their colleagues.
Our anti-buffering solutions include flexible options, from the most basic to more complex, that can meet any network requirements.
Normally, video and audio data must be exchanged between an individual client device and a server typically located somewhere on the public internet.. While this networking model helps to ensure secure and reliable streaming experiences, it can take a heavy toll on the public internet connection (as well as being costly for network administrators), making it unsuitable for the real-time video communication needs of large enterprises.
Peer-to-peer streaming works by connecting individual client devices directly to each other, bypassing the server for higher quality video streaming experiences with much lower latency. Vbrick’s peer-to-peer solution redistributes video among all connected devices to optimize bandwidth without requiring clients to download any additional software to connect.
Vbrick’s edge caching solution uses our proprietary Distributed Media Engine (DME) to support on-demand video streaming across massive geographic spaces without overwhelming central networks. When content producers create video or audio data, that information is distributed and stored in local edge DMEs closer to the source of content consumption.
When users want to consume that content, they access the copies stored in the local edge DMEs. Not only does this relieve the pressure on central DMEs and networks (reducing buffering, latency, and other streaming issues), it also makes it much easier for users to gain access to the on-demand videos they want to consume fast.
In a unicast video streaming protocol, the host client sends individual copies of data to all recipients in a network. While these types of protocols work in one-to-one settings (or even between a small number of viewers), it scales poorly, as enterprise video streaming needs often require hosts to send audio or video file copies to hundreds or thousands of recipients, which can easily overwhelm and crash networks.
Multicast is a type of video streaming protocol that enables content creators to send a single copy of data to multiple devices simultaneously. Local routers and servers that are equipped with multicasting capabilities make copies of that data and send it to identified recipients, preventing enterprise networks from becoming overwhelmed during broadcasts to a large audience.
An enterprise content delivery network (eCDN) distributes video data across a distributed geographic space, enabling large enterprises to create video connections between employees on its corporate network who are spread across the world without causing connectivity and video quality issues.
Instead of exchanging data directly with the enterprise server, local users connect using a content deliver network (CDN) server. Not only does this drastically shorten the distance between the user’s end device and the server — reducing the amount of distance and time required to transfer data from point to point — it also takes pressure off of servers, enabling faster, more reliable, and better quality connections across multiple devices.